CANNIBALLOONISM
A downloadable game for Windows
In CANNIBALLOONISM, players drive vacuum nozzles around a map, stealing air from their opponents' balloons while trying to keep their own balloon full! If a player's balloon loses all of its air, then that player dies and is out of the round. The last one alive wins the game!
Play with a friend, against NPCs, or all of the above - the more the merrier! There are four maps for you to choose from, each with their own unique power-up like Freeze or Boost, so you'll have plenty of opportunity to try different play styles. No two games of CANNIBALLOONISM are ever the same!
Our playtesters have compared CANNIBALLOONISM to Flappy Bird, Super Smash Bros., bumper cars, Uno - especially in terms of rage-inducing urges and competitiveness. Who would've guessed that it'd be so satisfying to chase after your friends, and slorp up their deflated balloon when you kill them? It's guaranteed that you'll yell "Get back here!" at the screen more times than you can count. (We most certainly have.)
Download CANNIBALLOONISM today to experience the true joy of destroying friendships!
CANNIBALLOONISM was made by Emery M., Eric F., Juniper T., and Kane S. and KiwiJam2023 in Christchurch, New Zealand. Comments and feedback are appreciated!
Status | In development |
Platforms | Windows |
Author | Nenufar Games Studio |
Genre | Action |
Tags | Fast-Paced, GameMaker, PvP, Short, Two Player |
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Comments
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How to aktivate the Bots? i thryes kliking on then and keybord key but it dosn`t work
Apologies.
Components to be added:
- Bots
- Maps
- Online Multiplayer
Instructions:
Player#2 - Numpad 0 (not Right Ctrl) to Eject!
Thanks for the reply.
You can go easy at the bots first when you programm 4 behaviers (attaking the next target / cycling the next target / Running away / shooting the blloon ant the next target ), then have a randon funktion switsch between them around every to seconds.
Then simply give then Player an option to spawn more of them and what waepons try whant perpahs with a slider for balloon sice, and you whoud have a small nice stabel state wher you can bring in Multiplayer over time.
But you can althou you own route, it`s just that AI can be difficult to programm when all the players mostly whant is a moving target that they can`t predict to 100%.